c00lkidd opens the mod and sets the tone. His stage uses colour bleaching and static overlays that make the screen feel like a monitor on the verge of dying. The chart starts at a tempo that seems manageable, then hits a pace increase roughly halfway through that catches a lot of players mid-combo. Surviving it means adjusting quickly rather than continuing on autopilot.
1x1x1x1 leans furthest into the glitch concept. The background actively tries to interfere with your ability to read the chart, which is an intentional design choice rather than a technical flaw. Note patterns arrive in sequences that feel deliberately offset from where your instincts expect them. First playthrough survival rates are low. Second and third playthroughs are where the chart starts making sense.
John Doe is the one that tends to trip up players who made it through the first two. The tempo is lower, which creates a false sense of security. Hold notes appear more frequently here and require sustained key pressure rather than quick taps. Any distraction during a hold section costs health at a steady rate. The song also includes rhythm changes that happen without the usual musical cue players listen for.




